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1 Game Reviews w/ Response

All 4 Reviews

Really fun, but could be even more soo!!

I really liked the...
1. The AI
2. The control system that allowed you to chose your men and they continue to spawn
3. It's just all around fun!!
4. The difficulties were accurate

Some things I would like to see in a Sequel

1. More spells
2. More types of men ( particually magic users )
3. An actual castle/base
Along with that Instead of HP make it like moral, if the moral is low then the men spawn slower and then give the castle it's own hp.

Also tighten the graphics abit more, even though they are already tight.

VENGEANCE-GGG responds:

Well, at almost every stage of production, I've been asking people what I ought to add to it. We did originally have a fifth spell planned, but we couldn't think of anything to use it on, and so we cut it out of the interface. Plus, the 'How To Play' doesn't have any more room for a new spell, unless I make a new frame. I don't like making more frames :P. Magic guys? I never though of that. However, I'm a scripter; not an animator. Spells and stuff involve drawing cool lightning and fire effects, which are one of the many things I can't animate. A morale system? That would probably make it harder to pick yourself up after the enemy slaughters your army. In theory, it's a good idea, but it would mean that anyone who was good at rushing the enemy at the start would win pretty quickly.

Everyone thinks the graphics could do with a little bit of improvement. They were meant just to be functional, not beautiful. Changing the look of the units on the field is pretty hard - the way they're set up is pretty complex, and it would be hard to change them without breaking something. Plus, I'm not much of a graphics artist. I did look into working with a couple of artists - they agreed to do it, but later realised they had too much work. And besides, if I make any money from Games of Gondor's competition, I wouldn't want to have to share it with a co-developer. Because redoing all the artwork probably wouldn't be equivalent to writing 1,200 lines of code.

Ack...turns out 3D Studio Max is wayyyy easier then Macromedia Flash MX...

Martin @HackingTime

Age 34, Male

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Arizona

Joined on 5/17/05

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